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Thoughts on Depression Quest

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Depression Quest by Zoe Quinn, Patrick Lindsey, Isaac Schankler caused quite a stir when it came out in 2013 (and bigger yet in 2014). I long avoided the game, figuring it wasn't that worthwhile for a combination of reasons: I've never had it recommended despite its significance in online gaming culture, the screenshots don't look very inviting, and I've heard negative impressions from depressed people that found it didn't represent them well. After finally giving it a go, I'm glad I did and would recommend anyone do the same ( play it here ). If I were to give it a score it would be 2/5; I don't think it's a good game (not technically a game at all, but that's another discussion). Yet I do find it interesting and thought provoking. I'll start with a summative review going over what I liked or disliked; then link some good reviews and essays concerning the game (there are a few good pieces out there, despite what you might think by reading the he

DreamWorks Animated Features Ranking and Reviews

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I've recently gone through the DreamWorks Animation catalogue, skipping a few entries that I watched in the past and didn't like (Bee Movie) or that had poor enough reception (Shark Tale). I had varying thoughts on each one, and overall they fit quite well into The DreamWorks Formula ™: Impressive 3D animation. Technically, and often artistically too, though it's not always utilized well. Their brand of humor and smug faces . All-star cast that delivers individually, if not also in combination. A simple, unfocused story. While there might be a nice thematic core with solid execution, it's fundamentally simple and usually has a lot of superficial elements that are only there for humor or action. Unique concept. Often subversive or playing off contrasts, like the good-hearted ogre / supervillain, or the fat kung fu master. Sequels are common despite this, though they can do quite well if they expand or have a new take on the concept. Their earliest works are quite dif